시니어 룩 디벨롭먼트 테크니컬 디렉터 - ILM 런던

Industrial Light & Magic · London, GB

Industrial Light & Magic의 시니어 룩 디벨롭먼트 테크니컬 디렉터 - ILM 런던 채용 공고. London, GB. 모집 정보와 공식 지원 링크를 확인하세요.

모집 내용

Job Summary:

Position Summary

We are looking for Senior Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM.

The Senior Look Development Technical Director is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial direction and guidance from their Lead or Supervisor.

What You’ll Do

Design and create the look of computer generated objects and scenes

Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look

Create efficient shader setups in order to optimise render farm usage

Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency.

Design, implement, and maintain complex, custom shading networks and materials for high-priority ("hero") assets when bespoke solutions are required.

What We’re Looking For

Previous experience creating both hero assets & props in Look Development.

Experience with lighting and rendering within a VFX environment

Proven knowledge of real world materials

Proficiency with asset optimisation

Comprehensive knowledge of physically based rendering and shader models

Ability to work and communicate with texture and groom artists to get the best possible results

A strong grasp of geometry formatting, including but not limited to Primvars.

Ability to build and maintain complex shading networks with artist usability and user-interface support in mind

Strong ability to triage technical issues

Ability to resolve complex lookdev challenges

Deliver high-quality assets within production deadlines

Proven ability to work on large-scale environments

Knowledge of Katana is essential, Houdini and Maya beneficial

A solid understanding of the fundamentals of neighbouring departments (FX, Texture, Groom, and Lighting)

Excellent knowledge of Renderman or other unbiased rendering systems

Aesthetic eye; anticipates potential problems and uses existing software knowledge to achieve the desired look

Ability to manage multiple assets in a shot context

Can work collaboratively within a team environment

Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion

A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing

Ability to pick up new techniques and the ability to learn new software quickly and easily

As part of your application, please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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