See How You Can Make a Blender Animation of Spider-Man Skating

Spider-Man Never Been Done is a Blender short by 3D artist Tonq, featuring Spider-Man racing through New York while combining skateboarding with web-swinging. Its breakdown covers the character rig, w

The Blender short *Spider-Man Never Been Done* overlays web-swinging with scenes of Spider-Man skateboarding through the streets of New York. It begins with an introduction in which he handles the board while hanging upside down from the edge of a building, then connects movements on the board with aerial travel in a fast-paced flow of action.

Creator Tonq used IK and FK for the Spider-Man rig and built the web from vertices connected to the hand bones. A Displacement Modifier and cloud texture were applied to shape the web. The motion of dropping the board while standing upside down was based on footage of Tonq actually flipping a board, with the hand movements modified to match the character's orientation.

The board used a rig created earlier. By adding an Empty to the board, copying its position, and linking the character rig, Tonq made the two elements move together. The complex trick choreography was inspired by the movements of skaters Ike Nagao and John Sawyer.

The animation process started by blocking out the board's movement in each shot, followed by adding the character poses. Tonq adjusted the poses every 3–5 frames to convey even subtle changes in the body, and said it took about three weeks to complete the short.

Sources: 80 Level introduction and production analysis · Tonq's original post